On the plus side, it actually features the soundtrack in a cool SID arrangement, but you have to choose between music and sound effects in the beginning. It still has terrible controls (the game expects you to use the space bar for jumping while all other input is made through the joystick), terrible hit detection, and terribly unfair enemies. up from tiny hamlets of lonely soldiers posts to flourishing human settlements. Besides the boss battles, most of the platforming segments are missing too, for good measure. The BRIDGE4 is a next-gen MIDI foot controller with no compromises. Weapons are down to just the bat, which disappears into thin air as soon as you get hit while wielding it. He also never appears on screen at the same time as the regular enemies. There are still no stage animations, Linda seems to be MIA and Abobo wears sunglasses for some reason. It is better than the previous one, in the sense that it fulfills the bare minimum requirements of being called a working game, but for that it makes even more compromises. The C64 port was apparently so bad that Ocean felt compelled to produce a new version in 1991, programmed by Imagitec. In the arcade, you could always insert another coin when losing your last life at the very end, but here the game just brutally cuts off your otherwise endless supply of credits for the final stage (unless you execute a hidden cheat maneuver). Abobo and Jeff are almost impossible to beat without taking damage yourself, and Willy wouldn’t even need his army of goons as he can easily kick the Lee brothers’ asses on his own. While most of the standard Foot Soldier enemies are easily dispatched, some attack with knives or ray guns. Early on it’s still possible to get them with jump kicks, but as the opponents become tougher, the only way to get the upper hand is clever outmaneuvering from vertical directions. The game plays like a simplified Double Dragon. Linda and the standard Bolo are still almost completely harmless, while Williams and Roper, supposed to be the most basic thugs, have an impeccable intuition for attack ranges. Even when your move clearly connects first, your opponent’s attack often still counts as a hit, and it’s not uncommon to see your character crumble down to the floor after a succesful attack. The hit detection is stacked against you so much, even the elbow smash hardly ever hits its target. The NES version of the game, renamed Teenage Mutant Ninja Turtles II: The Arcade Game in the West, features additional content not present in other versions of the game: two new levels (Snowy Central Park and The Dojo), new bosses (including Tora, Shogun and Baxter Stockman as a fly), additional music tracks as well as more variations of Foot Soldiers.The difficulty is completely messed up, though. At the end of each level, players encounter a boss (or in certain cases two bosses working in tandem, such as Bebop and Rocksteady). While most of the standard Foot Soldier enemies are easily dispatched, some attack with knives or ray guns and are thus more dangerous. The game plays like a simplified Double Dragon. Depending on the version of the game, up to two, three or four players can take part in the action. Teenage Mutant Ninja Turtles is an arcade game made by Konami during the height of the cartoon series' popularity. Mainly you are tasked at defeating Foot Soldiers on the. They battle familiar foes such as the mad scientist Baxter Stockman, General Traag from Dimension X and the evil alien brain Krang, up to the final showdown with Shredder himself. In terms of gameplay, think along the lines of other arcade games like Double Dragon and Golden Axe. The four ninja turtles: Raphael, Michelangelo, Donatello and Leonardo fight their way through hordes of Foot Soldiers in order to rescue April. Amiga, Amstrad CPC, Arcade, Atari ST, Commodore 64, DOS, NES, Xbox 360Īrcade, Beat 'em up / Brawler, Fighting, Martial ArtsĪpril O'Neil, the reporter friend of the Teenage Mutant Ninja Turtles, is kidnapped by the villainous Shredder and his two goons, Bebop and Rocksteady.
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